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Interface PPParam

Hierarchy

  • ShaderMaterialParameters
    • PPParam

Index

Properties

alphaTest?: number
alphaToCoverage?: boolean
blendDst?: BlendingDstFactor
blendDstAlpha?: number
blendEquation?: BlendingEquation
blendEquationAlpha?: number
blendSrc?: BlendingDstFactor | BlendingSrcFactor
blendSrcAlpha?: number
blending?: Blending
clipIntersection?: boolean
clipShadows?: boolean
clipping?: boolean
clippingPlanes?: Plane[]
colorWrite?: boolean
defines?: any
depthFunc?: DepthModes
depthTest?: boolean
depthWrite?: boolean
dithering?: boolean
extensions?: { derivatives?: boolean; drawBuffers?: boolean; fragDepth?: boolean; shaderTextureLOD?: boolean }

Type declaration

  • Optional derivatives?: boolean
  • Optional drawBuffers?: boolean
  • Optional fragDepth?: boolean
  • Optional shaderTextureLOD?: boolean
fog?: boolean
format?: PixelFormat
fragmentShader?: string
glslVersion?: GLSLVersion
inputRenderTargets?: string
lights?: boolean
linewidth?: number
name?: string
opacity?: number
polygonOffset?: boolean
polygonOffsetFactor?: number
polygonOffsetUnits?: number
precision?: null | "highp" | "mediump" | "lowp"
premultipliedAlpha?: boolean
shadowSide?: Side
side?: Side
stencilFail?: StencilOp
stencilFunc?: StencilFunc
stencilFuncMask?: number
stencilRef?: number
stencilWrite?: boolean
stencilWriteMask?: number
stencilZFail?: StencilOp
stencilZPass?: StencilOp
toneMapped?: boolean
transparent?: boolean
uniforms?: {}

Type declaration

  • [uniform: string]: IUniform
userData?: any
vertexColors?: boolean
vertexShader?: string
visible?: boolean
wireframe?: boolean
wireframeLinewidth?: number

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