Properties
Protected camera
camera: Camera
dataSize
dataSize: Vector2
Protected materials
materials: ShaderMaterial[]
Protected mesh
mesh: Mesh<BufferGeometry, Material | Material[]>
Private renderTargets
renderTargets: WebGLRenderTarget[] = []
Protected renderer
renderer: WebGLRenderer
Protected scene
scene: Scene
Protected tempDataLinear
Protected tempDataNear
Protected uniforms
uniforms: any